From: Adam Trowbridge (email suppressed)
Date: Tue May 01 2007 - 15:33:27 PDT
Tony,
I've been researching flicker, both your film The Flicker and
Sommervile/Gysin's Dream Machine, as they relate to W. Grey Walter's
The Living Brain and later developments. I've had difficulty finding
anyone who "picked up the torch" from the 60s flicker experiments,
specifically artwork intended to directly stimulate the brain,
without conscious interpretation, using flickering light. In the
science field, I found a book from 1977, Visually Evoked Potentials
in Man, that goes deeper into possibilities but I haven't had any
luck turning up continuation of art research into the subject. Today
all that seems to remain are light/sound biofeedback devices.
I'm writing to you, and the list, to see if you have, or anyone else
has, any names or works to share that continue the research that came
from the early flicker work. I think art work that takes neurological
research into account is going to move into prominence, especially
since we are on the cusp of readily available, EEG-based game control
systems and toys*. I hope that the potential of flicker-based work,
as direct stimulation and not an aesthetic technique, is realized
further.
Thanks for anything you can share.
-adam
* see
http://www.cnn.com/2007/TECH/fun.games/04/30/mind.reading.toys.ap/
index.html
http://www.madshrimps.be/?action=getarticle&articID=551
http://www.smartbraingames.com/
Adam Trowbridge
www.atrowbri.com
email suppressed
On Apr 27, 2007, at 3:32 PM, Tony Conrad wrote:
Hi Lisa-------
Dark frame: Put on lens cap
Light frame: Shoot white paper out of focus, exposed +2 stops
----------t0ny
Quoting Lisa Oppenheim <email suppressed>:
> Dear Frameworkers-
> I am just wondering what was the technique used for making
> "Flicker" and other such B&W filcker films... Were black frames drawn
> directly on clear leader?
> Thanks!
> Lisa Oppenheim
>
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>
>
>
__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.
__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.