Re: update on unplayable film

From: k. a.r. (email suppressed)
Date: Sun May 27 2007 - 10:43:32 PDT


I had no problem vewing it after you posted it for the first time. my mac
with os 10.4.9 and the intel processors worked just fine on that site.

Dont stop distributing your film if you like it, and have faith in it. BUT
also if it is the only film that you have made and you are focusing all your
attention on it, I would say dont put all your eggs in one basket. Dont
give up on it, but dont let the time you are putting into distribution, etc,
stop you from making other art.

Kristie Reinders, B.F.A.
Director of Cinematography, Electric Visions
Curator and Head Projectionist, Electric Mural Project
The Mission, San Francisco, CA
415-863-1154

----Original Message Follows----
From: mark henrickson <email suppressed>
Reply-To: Experimental Film Discussion List <email suppressed>
To: email suppressed
Subject: Re: [FRAMEWORKS] update on unplayable film
Date: Sun, 27 May 2007 10:01:17 -0700

you could also try vimeo for better than youtube quality compression.

On May 27, 2007, at 9:07 AM, Brook Hinton wrote:

>Just noting that the original version on your site looked much better than
>anything on Google or YouTube will - for those viewers with QT7 and
>Broadband it would be by far the preferred format.
>
>
>
>On 5/26/07, Francisco Torres <email suppressed> wrote:
>You had trouble with the hosting of the streaming version mentioned
>previously?
>Will the whole thing be on YuoTube?
>PS
>Google Video hosts long (up to 2 hours), image quality WAY better than
>you tube....
>
>
>__________________________________________________________________
>For info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>
>
>
>--
>_______________________________________________________
>Brook Hinton
>film/video/audio art
>www.brookhinton.com
>__________________________________________________________________ For
>info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>
>

__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.

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__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.