From: Frank Wylie (email suppressed)
Date: Thu Jan 08 2009 - 10:01:47 PST
Man, that must be like watching Kodalith being projected.
Bet you could substitute Kodak Dektol b&w paper developer for the
European Graphics developer and do equally well.
It would be darned hard to slow down the machine enough (assuming
continuous transport on your 16mm processor) to get a low enough gamma
to get reasonable gray scale images with that combo.
I HAVE gotten interesting b&w images shooting 5234 Dupe Neg 35mm B&W
stock @ about 6 ASA and processing @ .75 gamma (1 stop push) in normal
D-96, if shot outdoors at high noon in Ohio during the Summer! ;)
You could pre-flash the sound recording stock about 10% and see if that
helps your gray scale somewhat, but until you change your developer to
something with a bit more Elon (Metol) than Hydroqinone (bet that Euro
stuff is almost pure HQ), you won't have a ghost of a chance to pull out
some midtones...
Fun stuff, mucking about in the chems and the stock.
S. Frank Wylie
Dayton Digital Filmworks
www.ddfilmworks.com
email suppressed
(937) 558-2266 office
(937) 241-6334 cell
mat fleming wrote:
>
> HI, Sorry, film Bee is the name of our collective in Newcastle Upon Tyne.
> We have a little lab, with a black and white processing machine we've
> only just begun
> to get used to. So that we don't have to leave the wet side in the
> dark while it chews things up and to save money we've been putting
> Agfa's ST8D sound recording stock.
> We are housed in a cinema The Star and Shadow Cinema the cinema
> prints it's brochures at a printing coop which gave us a little
> developer (All it says on the
> bottle is "European Graphics, developer and replenisher concentrate")
> as an experiment
> Mix it about 5 or 6 of water to 1 of chemical and it makes a nice, if
> extreme, negative. You
> still have to rate the film at about 5asa. Experiments are ongoing so
> I'm still a bit vague,
>
> Does that make any sense?
>
> cheers
>
> Mat
>
> On Thu, Jan 8, 2009 at 3:54 PM, D. Mark Andrews <email suppressed
> <mailto:email suppressed>> wrote:
>
> Mat,
>
> Can you clarify?
>
> Agfa sound recording stock?
> Screenprinters chemicals?
> Film Bee?
>
> Thanks,
>
> mark
>
> -----Original Message-----
> *From:* mat fleming [mailto:email suppressed
> <mailto:email suppressed>]
> *Sent:* Thursday, January 08, 2009 3:10 AM
> *To:* email suppressed
> <mailto:email suppressed>
> *Subject:* Re: 16mm/b&w
>
> Hi All
>
> I had a strange experience watching a print from an recently
> serviced Aaton LTR.
> The picture was so stable for a few seconds that I jumped out
> of my seat to rush back
> to the projector because I thought it was stuck.
>
> Er... got to think of something relevant now... If you have
> facilities for processing yourself we've been getting pretty
> wild results with Agfa sound recording stock in screenprinters
> chemicals at Film Bee. It's very cheap and kind of sci-fi.
>
> Mat
>
> On Wed, Jan 7, 2009 at 7:49 PM, Sandra Maliga
> <email suppressed>> wrote:
>
> The slower the film stock the more light required and the
> finer the grain. If you don't need shots that last more
> than 20 seconds you can use a wind up Bolex.
>
>
> On Jan 7, 2009, at 4:17 AM, Susana de Sousa Dias wrote:
>
> Dear Frameworkers,
>
> I need some advice about shooting in 16mm b&w. I want
> to shoot mainly landscapes and cloudy skies (no need
> for sync sound). Which camera, which lenses and what
> sort of film stock would you recommend?
>
> Thanks
>
> Susana de Sousa Dias
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at
> <email suppressed>>.
>
>
>
>
> __________________________________________________________________
>
>
> For info on FrameWorks, contact Pip Chodorov at
> <email suppressed>>.
>
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at
> <email suppressed>>.
>
> __________________________________________________________________
> For info on FrameWorks, contact Pip Chodorov at <email suppressed
> <mailto:email suppressed>>.
>
>
> __________________________________________________________________ For
> info on FrameWorks, contact Pip Chodorov at <email suppressed>.
>
__________________________________________________________________
For info on FrameWorks, contact Pip Chodorov at <email suppressed>.